Terra Nova

The Free Pirates

Description:

Terra Nova, a Magnitude 3 Dominion [Independent Federation]
Military: 2 [Pirate Fleet]
Government: 1 [Loose Federation of Independent Captains]
Culture: 3 [Deeply Seated Sea Faring Culture]
Abilities:
Awareness 1 [Loose Network of Scout Ships]
Bureaucracy 1 [Federation of Captains]
Craft 3 [Shipcraft +2] [Master Shipbuilders]
Integrity 2 [Bound by the Pirate’s Oath]
Investigation 1 [Internally Loose]
Occult 3 [Elemental Gods +2] [Devoted to their Gods]
Performance 1 [Straight Forward]
Presence 0 [To the Point]
Stealth 2 [Collection of Rogues]
War 3 [Naval Defense +1, Hit and Run +1] [Master Pirates]
Virtues:
Compassion 2
Conviction 3
Temperance 1
Valor 4
Virtue Flaw: Valor
Current Limit: 2
Willpower: 7
Bonus Points: 15
External Bonus Points: 0

Bonus Points Spent On:
Second Dot of Stealth [4 points] [Currently leaning to the side of caution]
Third Dot of War [4 points] [But keeping their options open]
Specialties in War [2 points] [Well versed in the ways of the sea]
Specialties in Occult [2 points] [and the ways of the elements themselves]
Specialties in Craft [2 points] [and the building of ships]

Resources of Note:
Soft Wood
Hard Wood
Stone
Copper Ore
Tin Ore
Coral
Shells
Fish
Game Animals
Natural Fruits

Bio:

Terra Nova is a small island nation of humans deep in the waters of the west about 500 miles south of the Neck. It consists mainly of sea faring pirates and their families, they worship a complex pantheon of elemental gods. They are known locally for their piratical attitudes and their love of freedom, as well as for the superb construction of their ships. They are heavily vested in their craft, be it pirating or building ships, and their religion. The bonds of brotherhood bind the pirates to one another, but their love of freedom prevents the forming of a strong government. They are a rather aggressive nation and will likely find themselves in contention with the local isles one way or another. They as of current lack access to Iron Ores for smelting into more advanced weapons.

Cities of Note
Haven [Magnitude 2 City] (Capital)
Port Calm [Magnitude 2 City]
Westernmark [Magnitude 2 City]
Port North [Magnitude 2 City]

Terra Nova

The Mandate of the Heavens Zaeth Zaeth