The Desert Nomads


Tal’Yasha, a Magnitude 3 Dominion [A Tribal Theocracy]
Military: 1 [Small Standing Defense Force]
Government: 4 [Rigid Well Developed Caste System]
Culture: 2 [Deep Seeded Religion]
Awareness 1 (Desert Scouts +2) [Mobile, Well Trained Scouts]
Bureaucracy 1 [Religious Government]
Craft 1 [Simple Crafting Facilities]
Integrity 3 (Tight Knit Families +3) [Theocratic Caste System]
Investigation 2 [Heavily Enforced Theocratic Rules]
Occult 3 [Devoted Worshipers]
Performance 2 [Traveling Priests]
Presence 1 [Sprawling Mobile Towns]
Stealth 1 [Limited Network of Informants]
War 1 (Desert Tactics +2) [At Home in the Desert]
Compassion 2
Conviction 3
Temperance 3
Valor 2
Virtue Flaw: Temperance
Current Limit: 1
Willpower: 6
Bonus Points: 15
External Bonus Points: 0

Bonus Points Spend On:
Specialties in Awarness [2 Points]
First Dot of Awareness [4 Points]
Fourth Dot of Government [4 Points]
Specialties in War [2 Points]
Specialties in Integrity [3 Points]

Resources of Note:
Herd Animals
Large Game Animals
Opium [Rich Supply]
Copper Ore
Iron Ore
Fire Dust [Untapped Resource]


The Tal’Yashian’s also called Abyssin are group deeply religious nomadic desert tribes who worship the Sun Arisen from Death who they call Ahura. They are very insular and not a lot is known about their traditions outside of their traveling priests who are known to make long journeys into the deep desert near the pole of fire, and better known for those priests actually returning. They require a lot of space and have come into conflict with some of the local trading groups over the few oasis that form deep in the desert. They would need more fertile ground to grow and a deep paradigm shift from their nomadic lifestyle.

Cities of Note
Abyssin [Magnitude 2 City] (Capital)
Al-Lat [Magnitude 2 City]
Manat [Magnitude 2 City]
Al-Uzza [Magnitude 2 City]


The Mandate of the Heavens Zaeth Zaeth